News

Hello everyone,We have some important news to share. Flashing Lights will now launch on 7th June 2018 in Early Access.While originally set for release on 18th May 2018, Flashing Lights has been delayed in order to secure a stronger Early Access launch.The three-week delay allows us time to not only polish Flashing Lights further, but to add more missions and content for the Early Access launch. As a result of the short delay, Flashing Lights’ Early Access launch will now feature a...
Hello everyone,Welcome to our latest Flashing Lights update! Today we are announcing that the Flashing Lights Closed Alpha will kick off on 15th March. Take a listen to my lovely colleague Chris explain all about the Closed Alpha in the new video below:With the Closed Alpha beginning on 15th March, you have just under one week left to apply before the sign up form closes. To apply, scroll down to the bottom of Flashinglightsgame.com and fill out the form. Please do be...
Hello Keepers!We're back in full swing! Shoppe Keep 2 has been played and tested internally by the dev team for hundreds of hours, and soon we will be letting a small batch of Closed Alpha players join in and help us bash out a few bugs that we missed. We'll also add in some quality of life additions prior to the Early Access launch of Shoppe Keep 2 on 26th April. Now, let's get into the features of this week's...
Hello everyone,We hope that everyone has had an excellent start to 2018. We've come back from the holidays fully charged and eager to hop on to develop the game. Over the past few weeks we've been working on the AI traffic and the parking ticket system. Traffic AI AI drivers were previously a menace to society, ignoring any designated rules of the road and causing a selection of disastrous vehicular collisions which not only caused some vehicles to probably be...
Hello everyone. We have quite a number of things to talk with you about today, in our last Flashing Lights update of 2017. We believe 2018 will be a very exciting year! Flashing Lights will enter Early Access and, by the end of the year, we hope to have implemented many suggestions from the community.But let's get this year out of the way first and tell you what we've been working on for the last couple of weeks. First Person Driving View...
Hello Everyone.Tracks - the Train Set Game's delightfully festive Winter Update is here! Queue the fireworks! Some of you may realize that the silhouette of the train is a little different. Good eye! This new train is part of our largest and first seasonal update to Tracks - The Train Set Game. We've also got a new environment, new objects, some lighting & fog customization, and some bug fixes.You can check out a new trailer for the Winter update right...
Hello everyone! The GIF above will surely make more sense as you read further into this post.Over the past few weeks we have been working on the visuals for Flashing Lights. We are in negotiations with a character modeller to improve the look of all in-game character models. We are also still moving towards populating the map. Therefore any images currently shown are subject to change and are likely not final. So please stick with us as we continue to...
With the recent launch of Tracks - The Train Set Game's Nighttime Update, we've been in the mood for fireworks. So we went out and brought some to set off alongside our very own toy train set! So, with that, we say happy bonfire night from the Tracks team! If you're yet to create your own train sets in Tracks, you can jump in at just £6.29, from this website! The game tasks you with building your own wooden train tracks...
It's been a good few weeks since we offered you all an update on Flashing Lights, so it's great to be able to show off something new today! The game's developer, Nils Jakrins, has been hard at work expanding upon and enhancing Flashing Lights' open world - and today we wanted to take a look at foliage! High quality foliage is the sort of detail that you wouldn't see 'on the back of the box', but it's crucial to the...
With the recent announcement of Shoppe Keep 2, the developers over at Strangefire haven't calmed down a bit. In fact, they've been working incredibly hard to bring new features to the game, from a semi-open world to online multiplayer. But it's the more minute details that are also interesting to discuss, which is why the developers have begun a detailed dev blog over on IndieDB. The first entry delves into crafting and farming (there's some strong language in the first...
We've got a great blog on level design for you just below from Ryan Huggins, Sundae Month's designer, who is currently working on Dad Quest. Hello everyone! I’m Ryan Huggins, the designer of Dad Quest. Today we’re gonna take a very brief look at one of the design philosophies central to my approach to Dad Quest’s tone and humor. This approach is shared with the other members of the team, but this post probably focuses a bit more on my...
For those of you who haven't heard of Tracks - The Train Set Game, it's a delightfully nostalgic wooden train set simulator. And it's almost certainly the next indie management game that you'll sink lots of time into! Why not get lost in Tracks, and build your own sets, transport passengers and more? And, as you can see in the screenshot above, the toy sandbox is ever growing, as an Early Access game should. Coming soon to Tracks are bells,...
Today, we're looking at some of Flashing Lights' EMS gameplay mechanics. We've teamed up with YouTuber First Thirty Minutes to exclusively debut this gamelay demo - take a look below: Let us know what you think of the mechanics, and we'll see you for a firefighting-related video update very soon!
Today we wanted to share something new with you - something that delves a little deeper into the game's mechanics for one of our playable departments: police. This is of course alpha gameplay, meaning that the game will be more polished and assets will have been reworked by the time Flashing Lights releases. BUT we did want to give you a peek into some of the gameplay mechanics you can expect from the game!